AI Insights · Timothy · January 2022
Top 5 City Building Games in the Netherlands Q4 2021
An overview of the performance of the top city building games in the Netherlands during Q4 2021, based on data from Sensor Tower.
In the fourth quarter of 2021, the top city building games in the Netherlands showcased varying trends in downloads, revenue, and active users. Here's a closer look at how these games performed:
Craftheim - Lumberjack Island by CASUAL AZUR GAMES saw a decline in weekly downloads, starting at 6.9K in late September and dropping to a low of 1.1K by mid-December. Its weekly active users followed a similar trend, decreasing from 9.7K to around 2.8K in the same period. The app's revenue peaked at $32 in early October but fell to negligible amounts by the end of Q4.
State Connect: Traffic Control, also by CASUAL AZUR GAMES, experienced a significant increase in downloads towards the end of the quarter, starting from just 63 in early November and reaching 9.3K by December 20. Active users mirrored this growth, rising from 62 to over 14K. Revenue showed a steady increase, peaking at $120 in the final week of December.
SimCity BuildIt from ELECTRONIC ARTS maintained a consistent performance throughout Q4. Weekly downloads fluctuated between 1K and 2.3K, while active users remained relatively stable, averaging around 22K. Revenue peaked at approximately $14.9K in late November, maintaining strong numbers around $7.8K to $12.4K for most of the quarter.
Merge Mayor - Match Puzzle by StarBerry Games had more modest download numbers, starting at 2.1K in late September and dropping to around 900 by the end of December. Active users remained steady, averaging around 10K throughout the quarter. Revenue saw a slight increase, peaking at approximately $2K in mid-December.
Life of King: Idle World Sim from PIXIO experienced a mixed performance. Downloads peaked at 3K in mid-October, but gradually decreased to around 500 by late December. Active users followed a similar pattern, starting at 1.2K in early October and peaking at 4.2K later that month before declining to around 800. Revenue remained relatively stable, with a peak of $303 in late October.
For more detailed insights on these games and other market trends, visit Sensor Tower.